And Voila, I give you Batgirl!
So this week, I decided to take a break from working on the gorget, the pressure from the gorget project was beginning to get to me and so I felt it was time to work on another project for a while. I revisited my work on the teenage boxer, this time round I focused on sculpting accurate female anatomy in Z-Brush. It wasn’t an easy task; many times I had to refer to the advice of peers before moving on. I aimed for the mesh to take the form of a teenage girl. If working on the female anatomy has taught me anything, it is that I still have a lot to learn about the female body. This is why I will be devoting my summer to learning the anatomy of the body. Taking a break from the project, I started to play around with the mesh, experimenting with shapes and brushes in Z-brush. Eventually, I created a mask which resembled that of a superhero mask. After discovering this, I saw that I could create a female superhero- namely ‘Batgirl’. Therefore, I continued masking until the mask shape resembled that of the DC Once the mask was completed I then extracted the mesh as a separate subtool and begin sculpting. At this point, I was very excited of my creation. Truth be told, I was experimenting with the many ways I could portray the character and this was fascinating. I sculpted until I felt as though I had done Batgirl justice (pardon the pun). I even had the chance to practice hair modelling , which is a vital skill that I will need for the final major project. And Voila, I give you Batgirl! Of course there is still a lot of polishing to be done before I can call this piece complete. However, I am very proud with the outcome of this sculpt, better yet, that this idea sprouted out of an accident.
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This week’s events have been a series of unpredictable events, in regards to the previous week. For starters, I’ve been working in a project which was suggested to me by Creative Assembly’s Kevin Mcdowell. As stated previously, Kevin, asked me to recreate this medieval knight’s Gorget in 3d. He requested that I put my all into this piece , furthermore that I try to understand the properties of the object that I’m trying to create. I must be honest, working on the gorget hasn’t been easy. In fact, it;s been rather stressful. in the meantime, I have also had to write up the group blogs for my team for the Alice in Wonderland, Off the Map competition. This took up a great deal of time to complete. Moreover, it was frustrating to write that many blogs in addition to being conscious that I could be spending the time developing my art skills. Nevertheless, I worked quickly, creating a base mesh of the gorget with ease. this was a basic mesh, capturing the shape and silhouette as seen in the reference. I worked fast here, aiming to block out the basic details and add more, where appropriate. When this was complete, I exported the mesh into Z-brush and began sculpting the gorget. After getting some feedback and advice from the 3rd year Kat Unsworth, I realized that I had been going about hard surface modelling in the wrong. I put most of my time unto sculpting, however, Kat told me, with hard surface modelling it is wise to capture most of the detail of the object through modelling in 3ds max. This is to avoid the clay like effect which contradicts the material properties of a hard surface. Thus, I had to go back a few steps; to the 3ds max modelling stage. I am currently re-modelling the gorget mesh, until I get it right. It is frustrating to have to take a step back. Nonetheless, making these mistakes ensures me that I’m on the path to success Although, slightly hectic, this week has been rather productive. I am getting slightly anxious about the gorget project. However, this is simply as I want to do my best to impress Kevin. I am confident that, if I continue to experiment and persevere with the project I can do well.
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