As discussed in the previous blogs I changed my idea for the sentry gun to a quirky, stylised pirate ship boat, with a tap for a cannon and shoots fish (Bizarre I know). I chose a new idea because I was unsatisfied with the first idea and felt that I was not pushing an original concept, instead I was just coping a genre style. I thoroughly enjoyed this project over my last ski fi sentry gun idea s it had more originality but most importantly the randomness of the idea allowed me to explore many different routes in my concepts instead of sticking to the cliché of directional gamut and slick design for the ski- fi sentry gun.
This week has gone so quickly and jheez! what a week it has been. The asset swap has passed, the film project is over and no the sentry gun project has come to an end. As discussed in the previous blogs I changed my idea for the sentry gun to a quirky, stylised pirate ship boat, with a tap for a cannon and shoots fish (Bizarre I know). I chose a new idea because I was unsatisfied with the first idea and felt that I was not pushing an original concept, instead I was just coping a genre style. I thoroughly enjoyed this project over my last ski fi sentry gun idea s it had more originality but most importantly the randomness of the idea allowed me to explore many different routes in my concepts instead of sticking to the cliché of directional gamut and slick design for the ski- fi sentry gun. I am glad that the project is over because it took a hell of a lot out of me. Now, I am more please that I was able to finish the project in a week, but I must admit if I had more time there would definitely be some things in the project that I would work on such as the concepting and the quality of the textures. I had learnt so much from this project, especially high poly baking and particle effects in the unreal engine. Yet, most importantly I was able to use and improve my z-brush sculpting skills, which is significant to me as I want to be a character artist for Creative assembly. Now although, the project had many highs it definitely had its share of lows as well…. A great many in fact. As said above, I started the project again and only had a week to work finish the project which meant that many of the processes- e.g. texturing was rushed, however the biggest issue I found was my stress levels increasing rapidly. Watching my peers with awesome finished projects certainly struck a nerve when I was only unwrapping. This caused me to be very motivated to work harder and faster and of course with the help of many motivational speeches by Arnold Schwarzenegger – I worked ridiculous hours of the day and night and ate and drank very little. Now this would be awesome had I been I been a robot, but alas I am a frail and fragile human being. To my fortune I was able to complete the project in time for deadline. I am happy with my final concept and that it was also was a funny quirky idea. Here are some of the renders of the final result: On another note Heather’s life drawing class was particularly interesting as this time round we would only be focusing on the head. To my fortune I had been practicing head and deuce drawing using the Andrew Loomis method and with luck I was able to utilize my teachings during the session. Now, although my head sketching could use a lot more work, it was fun to have a change of heart in the life drawing lessons, and I am glad that heather is open to change. Furthermore, the animation lecturer Jeff whose additional life drawing classes I had been attending, gave us a lecture on the human form and the best way to represent it when drawing. He mention fascinating methods of drawing such as seeing what is on the inside of a model but also first representing the human form in primitive shapes. He went on to speak about the importance of perspective and taught us the 2. 3.5.8 Method of measuring. However I think the best lesson that I got out of the lecture is that he mentioned how we should relax and never be satisfied with one piece. This was most significant to me as I had always gunned for perfection in my sketches when really they are only….sketches. (Thank you for this lessons Jeff) Now during the week working for long hours consistently has taken its toll on me- lack of sleep as made me cranky and less responsive. The lack of socialising has made me paranoid and I am pretty sure that I had dropped a number of trouser sizes because I wasn’t eating properly. Now, I know what your thinking- “Denzil you need to take it easy...” and I say no! I was able to push away the hunger and fatigue and social anxiety simply because I wanted to achieve the best possible outcome. Now excuse the cheesiness but it is true “When you want to achieve as bad as you want to breathe, you will be successful” (Eric Thompson)
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